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- In this tutorial we see how to render a single 3D object to a jit.gl.texture using a simple GLSL shader! My introductory tutorial on ...
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- In this video I show you how to implement a routine I wrote to replace the CONTROLMENU command with one which is the same ...
- In this episode, we look at a simple way to allow the player to choose control method - Keyboard, Kempston, or Sinclair.
- In this video we look at another way to link objects to sprites to display messages on screen.
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In this short video I demonstrate a way to patch the 'sprite ink' command so that it only affects one type of block, helping to avoid ... UPDATE - the In this video we look at a quick method which will allow you to save off custom machine code routines (such as the In this video we take a quick look at how memory is used in
In this video we look at a new addition to the AGDX catalogue, which allows you to import and export any script you have written ...
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