Exploring Atari Lynx Raycasting With Sprites And Textures
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- Comparision of full resolution (160 rays) vs. half (80 rays 0:50)
- Sprites
- A first
- little map 16x16 for testing not optimized (engine wait for vblank before change frame)
- Ever wondered if AI could recreate those classic NES pixel art styles? In this tutorial, I show you how to extract CHR data from ...
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