Exploring Atari Lynx Raycasting With Sprites And Textures

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  • Comparision of full resolution (160 rays) vs. half (80 rays 0:50)
  • Sprites
  • A first
  • little map 16x16 for testing not optimized (engine wait for vblank before change frame)
  • Ever wondered if AI could recreate those classic NES pixel art styles? In this tutorial, I show you how to extract CHR data from ...

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