Exploring Atari Quake 2 The Bsp Tree Algorithm In 250 Bytes Of 68k

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  • Quake II
  • IdTech #2 (
  • BSP Tree Method
  • Quake II
  • This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on

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Quake II BSP TREE This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on Quake II

Quake2 BSP

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