Exploring Atari Quake Ii Game Performance

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  • This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on
  • Quake II
  • Quake II
  • Quake II
  • Quake II

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(IdTech # After a long pause, I decided to go to the original ID sources and get it working on the 16MHz IdTech #2 ( IdTech #2 (

IdTech #2 (

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