Exploring Esenthel Engine Destructible Objects Using Nvidia Physx

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  • Added a physics system to Crochet
  • In contrast to the other video: the bricks are now generated in real-time ! APEX was not used, the Generation is done by my plugin ...
  • made in blender.
  • Footage from my latest project, Zero Hour (name likely to change),
  • First person FPS shooter - networking, AI, dynamic enviroment. Fun c++ project to see what could be done in a week. Thanks to ...

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Esenthel Engine This video presents Second release of Esenthel

Particles based physic

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