Introduction to Final Doomer Plutguy Back To Basics
Exploring Final Doomer Plutguy Back To Basics reveals several interesting facts. Figured I needed to get my hands on the big MG somehow so here's some Episode 2. (Spoilers: I only blow myself up ONCE this ...
Final Doomer Plutguy Back To Basics Comprehensive Overview
You know how sequels tend to have some problems, right? Well, I hope you like music loops. Long map is long. JPCP's growing. Pre-release look at some of the WIP JPCP guy stuff. Who's up for fucking around with nanomachines, son? Nanomachines so strong they pierce walls! (This has been fixed.) Wads: ...
Dead. There's gonna be a weapon set for Zone 300 at some point. OH BOY I HOPE IT DOESN'T HAVE A HUGE BLINDING ...
Summary & Highlights for Final Doomer Plutguy Back To Basics
- I had this mod upscaled (only the Plutonia and HellBound class) since sometime ago, and since it has been voted I am showing ...
- Something happened. I'm attracting explosions. Send help. Wads: d2reload.wad, j-jukebox-v9.pk3, juke-randomizer.pk3, ...
- You see what I did there? With the aliens and the ancients and the... yeah. (Infinite ammo AK's been fixed.) Wads: ...
- TIMESTAMPS: 00:00 - Doomguy 00:04 - Slot 1: Melee 00:39 - Slot 1: Chainsaw 01:03 - Slot 2: Pistol 01:42 - Slot 3: Shotgun 02:14 ...
- Showing the
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