Exploring Kohi 018 Vulkan Renderpass Vulkan Game Engine Series
Let's dive into the details surrounding Kohi 018 Vulkan Renderpass Vulkan Game Engine Series.
- This video continues the implementation of
- In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ...
- In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...
- This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ...
- In this video, we further extend the lighting system by adding point lights and some debug rendering modes.
In-Depth Information on Kohi 018 Vulkan Renderpass Vulkan Game Engine Series
This video continues the implementation of This video continues the implementation of main codebase https://github.com/x2w-soda/Ludens. In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ...
In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported.
That wraps up our extensive overview of Kohi 018 Vulkan Renderpass Vulkan Game Engine Series.