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- Algorithm for this physics engine to find the contact points between two convex
- Polygon Collision Detection
- This series will go through how to create the computer game
- 00:00 Background 01:01 Theory of SAT 04:36 Implementation 06:41 Optimizations 07:29 Conclusion
- Start the physics engine for Flat
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A game isn't a game until you can shoot something. So that's what we'll be working on in this Now that we've got our As we've built up the
Day 050 of coding on Handmade Hero. See http://handmadehero.org for details.
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