Exploring Libgdx 2 5d Shader

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  • I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ...
  • I found that the farthest point possible is
  • I finally removed most of the garbage collection, except for a little when loading, and optimized the
  • I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ...
  • Still learning

In-Depth Information on Libgdx 2 5d Shader

I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I made a I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex

Here is my first step with a reflection

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