Exploring Making A Raylib Game Draw Everything Using 1 Draw Call

Exploring Making A Raylib Game Draw Everything Using 1 Draw Call reveals several interesting facts.

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I've made an atlas for my textures, but can I also fit in the font and the "shapes Everyone keeps telling me to Learn to build a complete match-3 How does an object get from the cpu to the screen? Well, the processor sends all the data required to render an object to the gpu ...

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