Introduction to Multiplatform C Engine From Scratch Masstronaut Day 8
Exploring Multiplatform C Engine From Scratch Masstronaut Day 8 reveals several interesting facts. Big frustrations back from break at 2:44:33 https://timpz.tv FAQ: What are your tools? - VSCodium, RemedyBG, LLVM, Clangd, ...
Multiplatform C Engine From Scratch Masstronaut Day 8 Comprehensive Overview
I shift the mesh initialisation process from the main function to the game functions so I can manage them better with a basic entity ... ASMR edition. Not a lot of progress nor talking, I mostly investigate how the kb library reads the UTF8 characters. https://timpz.tv ... I did a little bit of scaffolding before streaming the first
I wrap up the text layout and start talking about how I learned to program. Later I write up a quick program to test the Collatz ...
Summary & Highlights for Multiplatform C Engine From Scratch Masstronaut Day 8
- I finish the separation of glyph atlas generation and text shaping, so I can independently generate buffers with the shape and draw ...
- I think about how I should organise my shader programs and I start working on the same for textures. https://timpz.tv FAQ: What are ...
- I get the game back to compiling-state for both emscripten and windows, though it appears emscripten has a few opengl bugs!
- I added a noise filter, but it might be too aggressive. Also sorry for forgetting to unmute myself for a while towards the end.
- Third rewrite's the charm, as they say https://timpz.tv FAQ: What are your tools? - VSCodium, RemedyBG, LLVM, Clangd, ...
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