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  • I am a Solo Developer from the UK. This is my progress for my Wukong/Sekiro type melee
  • First weapon and enemy are here. The enemies can have multiple states and behavior (which can be seen by the circles around it ...
  • 3d graphics, Game design, Unity, Maya, Substance, zBrush.
  • Kagemusha
  • Greetings once again! Today we're taking a look under the hood at the very fundamentals of

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Hello everyone! Today I will show you how I made the base for the Link to download the pre-alpha demo: https://mantequilla525.itch.io/postnomad PostNomad Discord (join for early access to ... This week, I focused on improving GripBound's greatsword For anyone too lazy to watch the video, I basically showcase the new M16 gun, the new melee weapons, balancing, etc.

In this video, I show how I added a

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