Exploring Pi3d Opengl Es 2 0 Using Shaders

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  • I ported Normal mapping to iSGL3D engine today and uploaded the code to repository. Here is a short video of examples I built.
  • The
  • This video will teach about
  • Playing around
  • For more info: http://www.fragment.fi/2011/05/modifying-

In-Depth Information on Pi3d Opengl Es 2 0 Using Shaders

obj file loaded now has texture, normal map, fog, reflection map. shaders rudimentary

r_e_c_u_r is an open diy pi based hardware video instrument for live performance in this video i show how to

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