Exploring Pi3d Opengl Es 2 0 Using Shaders
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- I ported Normal mapping to iSGL3D engine today and uploaded the code to repository. Here is a short video of examples I built.
- The
- This video will teach about
- Playing around
- For more info: http://www.fragment.fi/2011/05/modifying-
In-Depth Information on Pi3d Opengl Es 2 0 Using Shaders
obj file loaded now has texture, normal map, fog, reflection map. shaders rudimentary
r_e_c_u_r is an open diy pi based hardware video instrument for live performance in this video i show how to
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