Introduction to Real Time Rendering Lab 3 Jonathan Ruttle

Exploring Real Time Rendering Lab 3 Jonathan Ruttle reveals several interesting facts. Pixel and vertex shaders that access textures. The pixel shader looks up a colour texture to use as the terrain colour at each point, ...

Real Time Rendering Lab 3 Jonathan Ruttle Comprehensive Overview

A tabletop scene with a number of textured objects, each illuminated by Teapots rendered using Phong shading. This was done in C# and XNA. Using XNA to create a model of a torus then wrapping it with a tartan texture and using Phong illumination to light the object.

Left teapot showing Phong Illumination and right teapot showing Blinn Phong Illumination. The camera and teapots are static and ...

Summary & Highlights for Real Time Rendering Lab 3 Jonathan Ruttle

  • Using the pixel and vertex shader to implement the Phong Illumination model. The teapots and light are static and the camera is ...
  • Here the 2 models are being rendered with Blinn Phong shading on the left, which is a faster algorithm to use, and Phong shading ...
  • Real-Time Rendering Lab Three
  • Reflection, Refraction, Reflection & Refraction and Chromatic Dispersion R & R shaders implemented in GLSL for
  • 300 particles procedural animated to give an illusion of smoke like movement around a solid object, which can be moved, created ...

Stay tuned for more updates related to Real Time Rendering Lab 3 Jonathan Ruttle.

Real Time Rendering Lab 3 Jonathan Ruttle.pdf

Size: 5.30 MB · Format: PDF · Secure Download

Download PDF Read Online

Related Documents