Introduction to Real Time Soft Shadows In Dynamic Scenes Using Sh Exponentia

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Real Time Soft Shadows In Dynamic Scenes Using Sh Exponentia Comprehensive Overview

A video from my renderer which combines rasterization/raytracing and a ton of screen-space tricks to achieve Looking pretty okay. The Our SIGGRAPH 2008 Paper Video. http://www.mpi-inf.mpg.de/~dong/SIG08_CSSM.html Zhao Dong ...

Been continuously working

Summary & Highlights for Real Time Soft Shadows In Dynamic Scenes Using Sh Exponentia

  • Fast Accurate
  • WIP Spherical Harmonic Exponentiation in OpenGL. Based off work from: http://zren.info/ Github: ...
  • Soft Shadows
  • Lit entirely from Skybox cubemap texture, You have to dial up the settings a bit higher for quality and budget, but a glimpse of the ...
  • Shown are the results a basic ray-tracing renderer produces when rendering a still image

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