Exploring Real Time Spatial Normalization For Skeleton Based Gesture Classification
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- Authors: Ke Cheng, Yifan Zhang, Xiangyu He, Weihan Chen, Jian Cheng, Hanqing Lu Description: Action recognition with ...
- ST-GCN is the first GCN-based method for the task of
- This video is a demonstration of the results of the human-robot interaction experiments of the paper MSR-Net. For a detailed ...
- LIPSense 3D Body Pose SDK v7.2.1 is a
- Authors: Kang, Min-Seok*; Kang, Dongoh; kim, hansaem Description: Graph convolutional networks (GCNs) have brought ...
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COMPUTER GRAPHICS INTERNATIONAL 2021. CGI2020_Session HUMAN COMPUTER INTERACTION / Two-Stream Authors: Jianbo Liu, Yongcheng Liu, Ying Wang, Véronique Prinet, Shiming Xiang, Chunhong Pan Description: Human Action Recognition forms a vital research area under Computer Vision so-much-so that it has it's own niche - Human ...
3D skeleton reconstruction for gesture recognition
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