Exploring Real Time Voxel Global Illumination Pt3 Specular Reflections Physically Based Rendering
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- Indirect+
- Progress in just a weekend of work in compute shading. A smart and fast solution I created that handles
- GDC 2018 presentation on
- Working now for over 2 month on
- 2 weeks into development of a
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Video demonstrating my My implementation of LUMINA More
An initial implementation of
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