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  • SDL2
  • 2nd week phong shader and phong material/texture basic light types (directional, spot and point) bullet physics with rigidbody ...
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SDL2 C++ OpenGL Game Engine Programming and Game Scene C++ OpenGL Game Engine | Scene States + New scene panel UI I Made a Speed Running WIP The character's appearance is temporary. This is not a sequel.

Added some NPCs they don't do anything yet. I also gave player the ability to focus on them which basically means entering ...

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