Exploring Shadowmapping10 Cascaded Shadow Maps
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- Implemented basic
- Here's a small demo and explanation of how I do
- Just a sample of the results of the
- Cascaded Shadow Maps
- Now the entire view frustum is shadowed by 3
In-Depth Information on Shadowmapping10 Cascaded Shadow Maps
Presentation slides with spoken script in notes: ... This video takes a high level overview of the Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...
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