Introduction to Sponza Godrays Demo
Exploring Sponza Godrays Demo reveals several interesting facts. Sponza God rays Demo
Sponza Godrays Demo Comprehensive Overview
Sponza demo В сцене использован OpenGL 4.3 и Deffered Tile Lighting; 12 point light, 12 spot light, и сцена имеет стабильные 60 fps. Volumetric Light Shafts: https://github.com/robertcupisz/LightShafts Download Post Processing Stack Settings[Post 29] ...
Real-Time Global Illumination based on Surfel. Implemented using NVIDIA Falcor Framework. https://github.com/W298/SurfelGI.
Summary & Highlights for Sponza Godrays Demo
- Testing the irradiance probes GI approach on
- Just a sort of fake global illumination
- The
- New Sponza in Godot 4.0
- A simple post-process method that produces the effect of volumetric light scattering due to shadows in the atmosphere.
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