Exploring Subpixel Corrected Flatshaded Cube On Amiga

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  • A routine in 68k assembly for the
  • This is my polygon routine ported to Hercules 720x348 monochrome graphics mode. I also added some basic dithering, so that ...
  • This is my polygon routine ported to the funky 320x200 16-colour mode found on IBM PCjr and Tandy clones. As discussed in my ...
  • This is a demonstration of the effect of
  • Now rendering two faces of a

In-Depth Information on Subpixel Corrected Flatshaded Cube On Amiga

This version uses the CPU to render This is my second attempt to make the This is a first attempt to make the In this version, I apply

This is a demonstration of my polygon routine rendering a

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