Exploring Torque3d Occlusion Culling

Let's dive into the details surrounding Torque3d Occlusion Culling.

  • Torque3D PhysX 3.3 - Cloth Mesh
  • Demostrates software
  • Occlusion culling
  • A research into performance gain in unity using
  • 0:00 - Flythrough with live

In-Depth Information on Torque3d Occlusion Culling

Identifying the issue, proof of concept of solution. Obviously won't be using raycasts in the end. Working a lot better now. Sorted out the majority of the bugs and it can be enabled on a per-object basis. This video showcases ... A step in the right direction. This is just a first working draft, lacks optimization. This time it's working with advanced (deferred) lighting.

Currently testing a real-time

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