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  • In this short video, we look at an alternative to the
  • In this video I show you how to implement a routine I wrote to replace the CONTROLMENU command with one which
  • In this short video I demonstrate a way to patch the 'sprite ink' command so that it only affects one type of block, helping to avoid ...
  • In this video we look at a new addition to the AGDX catalogue, which allows you to import and export any script you have written ...
  • In this episode of

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In this video, we look at a way to test whether the player's current In this video we take a quick look at how memory In this video we look at a small assembly code routine which makes all objects in the game colour cycle which helps to draw the ... GrowTraffic

In this episode, we look at a simple way to allow the player to choose control method - Keyboard, Kempston, or Sinclair.

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